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Product & Technical

Product Management

Product managers are accountable for outcomes without authority over the people producing them. The job is deciding which problems are worth solving, saying no to most of the rest, and making sure the team knows why.

4 stages2 projectsIntermediate5 to 8 months, part time

Start here

You do not need to code, but you do need to understand how software is built well enough to have a credible conversation. If you come from engineering, design or analysis, you are already partway; if not, expect Stage 2 to take longer.

01

Understanding the problem

Most failed products are well-built solutions to problems nobody had. This stage prevents that.

Required

Discovery and user research

The most expensive mistake in product is building the wrong thing well. Discovery is how you avoid it.

What to learn

  • Customer interviews
  • Distinguishing what people say from what they do
  • Problem framing
  • Jobs to be done
  • Competitive analysis
  • Knowing when not to build anything

Practice

Interview five users about a problem without ever mentioning your proposed solution. It is harder than it sounds.

Next: Understanding the market and the business.

Required

Business and market context

Product decisions are business decisions. A PM who cannot connect a feature to revenue or retention will not be trusted with the roadmap.

What to learn

  • Business models and unit economics
  • Market sizing
  • Positioning and differentiation
  • Pricing in outline
  • Understanding your company's actual constraints

Next: Enough technical fluency.

02

Technical fluency

Not to build it, but to have credible conversations and to sense when an estimate is wrong.

Required

How software gets built

Without this you cannot judge trade-offs, and engineers will notice within a week.

What to learn

  • APIs and what they imply
  • Databases in outline
  • Why some changes are cheap and others are not
  • Technical debt as a real cost
  • Reading a system diagram
  • Basic SQL

Practice

Ask an engineer to walk you through one feature end to end. Ask what would make it twice as fast to build.

Next: Data.

Required

Working with data

Opinions lose to numbers, and the PM who can query the data themselves moves considerably faster.

What to learn

  • Defining metrics that reflect the outcome
  • SQL for your own questions
  • Funnel analysis
  • Cohort and retention analysis
  • A/B testing and its pitfalls
  • Vanity metrics and how to spot one

Tools

  • SQL
  • An analytics tool

Project

intermediate

A product analysis

Pick a product you use. Define what its success metric should be, find or estimate the data, identify the biggest drop-off in its funnel, and propose one change with a hypothesis and a way to measure it.

  • SQL or a spreadsheet

You can propose a change and say precisely how you would know if it worked.

Next: Deciding what to do.

03

Strategy and prioritisation

Where the actual job lives, and where the pressure is.

Required

Product strategy

Without a strategy, a roadmap is just a list of whoever asked most recently.

What to learn

  • Vision and narrative
  • Outcome-based objectives
  • Choosing what not to do
  • Sequencing towards a goal
  • Communicating strategy repeatedly

Next: Prioritisation.

Required

Prioritisation

Everything cannot be first. Having a defensible method turns a political argument into a discussion.

What to learn

  • Impact versus effort
  • RICE and similar frameworks as tools not oracles
  • Opportunity cost
  • Managing a backlog honestly
  • Saying no with a reason

Practice

Take twenty requests and rank them. Then defend your bottom five to someone who wants one of them.

Next: Making it happen.

04

Execution

Turning a decision into shipped software with a team you do not manage.

Required

Working with a delivery team

The day-to-day. A PM who is a bottleneck slows everything down.

What to learn

  • Writing requirements that leave room for engineering judgement
  • Acceptance criteria
  • Agile in practice rather than in theory
  • Scope negotiation under a deadline
  • Unblocking rather than assigning
  • Release planning

Next: Stakeholders.

Required

Stakeholders and influence

The defining constraint of the role: accountability without authority. Influence is the only lever you have.

What to learn

  • Managing upwards
  • Aligning teams with different incentives
  • Communicating trade-offs to non-technical people
  • Handling a request you are going to refuse
  • Building credibility by being right in public

Practice

Write a one-page proposal for a decision. Give it to someone who disagrees and see which part they attack.

Next: Learning from what shipped.

Required

Launch and learn

Shipping is the middle of the process, not the end. Most teams never check whether it worked.

What to learn

  • Launch planning
  • Instrumenting before release
  • Measuring against the original hypothesis
  • Deciding to iterate, keep or remove
  • Writing an honest retrospective when it did not work

Project

advanced

A product decision, documented end to end

Take one real feature: write the problem statement, the evidence, the options considered, the decision and its reasoning, the success metric, and after launch, what actually happened.

  • A document
  • An analytics tool

You have a written record of a decision and its outcome, which is the single most useful thing to bring to a PM interview.

Where this leads

You do not have to pick one now. These are the directions this path opens up once you are working.

You do not have to do this alone

Our programs are free, taught live, and built around the same progression. Join one and work through it alongside other people.